CREATURE — ARCHON
Archon of the Triumvirate
Flying
Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
StandardNOT LEGAL
ModernLEGAL
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Comments & Rulings · 8
- Wizards of the Coast2012-10-01 · official rulingThe two nonland permanents can be controlled by the same opponent or by different opponents.
- Wizards of the Coast2012-10-01 · official rulingThe nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.
- Wizards of the Coast2013-04-15 · official rulingActivated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- Wizards of the Coast2013-04-15 · official rulingWhen a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
- Wizards of the Coast2013-04-15 · official rulingIf a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- Wizards of the Coast2013-04-15 · official rulingThe static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- Wizards of the Coast2013-04-15 · official rulingIf a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- Wizards of the Coast2013-04-15 · official rulingIf a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.