MetaMox
Destiny Spinner
ENCHANTMENT CREATURE — HUMAN

Destiny Spinner

Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
CMC
2
Set
PLST
Rarity
uncommon
Price
$1.07
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftMBC#1520/2347DraftMB2#1072/1835
StandardNOT LEGAL
ModernLEGAL
TAGS · 2
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Comments & Rulings · 6
  • W
    Wizards of the Coast · official ruling
    A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • W
    Wizards of the Coast · official ruling
    If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.
  • W
    Wizards of the Coast · official ruling
    Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
  • W
    Wizards of the Coast · official ruling
    If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.
  • W
    Wizards of the Coast · official ruling
    The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.
  • W
    Wizards of the Coast · official ruling
    Destiny Spinner's activated ability doesn't untap the land that becomes a creature.
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