MetaMox
Grafted Wargear
PRINTINGS · 2
ARTIFACT — EQUIPMENT

Grafted Wargear

Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)
CMC
3
Set
CMR
Rarity
uncommon
Price
$0.34
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
StandardNOT LEGAL
ModernLEGAL
TAGS · 1
REMINDER TEXT · 1
  • WOTC Official Reminder Textofficial rules
    Equip — [cost]: Attach to target creature you control. Equip only as a sorcery.
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Comments & Rulings · 3
  • W
    Wizards of the Coast · official ruling
    If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
  • W
    Wizards of the Coast · official ruling
    You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
  • W
    Wizards of the Coast · official ruling
    Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
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