INSTANT
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
FORMATS
TAGS · 5
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Comments & Rulings · 2
- Wizards of the Coast2017-11-17 · official rulingCreatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
- Wizards of the Coast2017-11-17 · official rulingOnce a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.