MetaMox
INSTANT

Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
CMC
3
Set
TLE
Rarity
uncommon
Price
$0.42
FORMATS
CommanderSTAPLE 4.5%
Brawl (Historic)STAPLE 2.0%
DraftFDN#189/286
StandardLEGAL
ModernLEGAL
TAGS · 5
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Comments & Rulings · 2
  • W
    Wizards of the Coast · official ruling
    Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
  • W
    Wizards of the Coast · official ruling
    Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
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