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Kamahl, Fist of Krosa
LEGENDARY CREATURE — HUMAN DRUID

Kamahl, Fist of Krosa

: Target land becomes a 1/1 creature until end of turn. It's still a land. : Creatures you control get +3/+3 and gain trample until end of turn.
CMC
6
Set
DMR
Rarity
mythic
Price
$0.78
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftDMR#166/261
StandardNOT LEGAL
ModernNOT LEGAL
TAGS · 0
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Comments & Rulings · 3
  • W
    Wizards of the Coast · official ruling
    Kamahl’s last ability affects only creatures you control as it resolves. Creatures that come under your control after that point (including lands that become creatures) won’t get the bonuses.
  • W
    Wizards of the Coast · official ruling
    Lands that become creatures retain any other supertypes, card types, subtypes, and abilities they have.
  • W
    Wizards of the Coast · official ruling
    A noncreature permanent that becomes a creature can attack and its abilities can be activated only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. Notably, if you turn a land into a creature on the turn it entered the battlefield, you won’t be able to tap it for mana.

Kamahl, Fist of Krosa as Commander

Commander · 170 decks

150 cards
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