ARTIFACT — EQUIPMENT
Wolfrider's Saddle
When this Equipment enters, create a 2/2 green Wolf creature token, then attach this Equipment to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
StandardNOT LEGAL
ModernLEGAL
TAGS · 3
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesEquip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
Loading recent decks…
Comments & Rulings · 3
- Wizards of the Coast2019-07-12 · official rulingNo player may take any actions between the time you create the Wolf token and the time Wolfrider's Saddle becomes attached to it.
- Wizards of the Coast2019-07-12 · official rulingIf the equipped creature has menace, it can't be blocked at all.
- Wizards of the Coast2019-07-12 · official rulingThe Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider's Saddle becomes attached.