World at War

Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Extra Combat Phase

Extras

Format Playability
Standard Unplayed
Modern Unplayed
Legacy Unplayed
Commander Staple 276 Decks
Vintage Unplayed
Pauper Unplayed
Vintage Cube Not in Cube
Legacy Cube Not in Cube
Modern Cube Not in Cube
Sets USD
ROE R Rise of the Eldrazi $ 3.27

Cards Like World at War in Standard

Cards Like World at War in Legacy / Commander

Recent Commander Decks