COMMANDER · DECK
Dropping Commander Soaps
Bracket 4 · Optimized2018-10-03
566 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 163 CARDS
DECK $
$4,492.51
MYTHIC
58
RARE
291
UNCOMMON
99
COMMON
118
MAIN566 CARDS
Creature
34 cardsEnchantment
100 cardsArtifact
1 cardSorcery
13 cardsInstant
16 cardsLand
46 cardsMONEY CARDS·108 CARDS·$3,515.62
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Creature
21 cardsEnchantment
52 cardsArtifact
1 cardSorcery
6 cardsInstant
12 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Enchanted Evening + Calming Verse: mass land denial
- Opalescence + Parallax Wave + Enchanted Evening: mass land denial
- Enchanted Evening + Opalescence: mass land denial
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Enchanted Evening + Calming Verse — Bracket 4, mass land denial
- Opalescence + Parallax Wave + Enchanted Evening — Bracket 4, mass land denial
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Enchanted Evening + Ajani's Chosen — Bracket 3, two-card combo, for six mana or less, pieces included
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Solemnity + Decree of Silence — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Reads as cEDH
- 20 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
2 banned cards, 95 cards not in the pool
BANNED · 2
NOT IN THE POOL · 95
CURVE
COLOR
TYPES
Enchantment298
Aura56
God8
Spirit6
Curse5
Centaur4
Human3
Sheep3
Soldier3
Nymph2
Land153
Nonbasic100
Basic53
Plains30
Forest26
Island23
Creature84
Human31
Druid21
Centaur8
God8
Angel7
Cleric6
Shaman6
Spirit6
Wizard5
Satyr4
Soldier4
Phyrexian3
Praetor3
Sheep3
Dragon2
Elder2
Elf2
Kraken2
Monk2
Nymph2
Ooze2
Sphinx2
Cat1
Giant1
Party11
Instant32
Sorcery25
Artifact1
Legends26
Historic27
LAND PROBABILITY
153 LANDS · 566 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.5%
TURN 559.4%
TURN 680.2%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Bracket 3 · two-card combo, for six mana or less, pieces includedDraw the gameInfinite creature tokensInfinite ETB
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 4 · mass land denialDestroy all landsDestroy all permanents with mana value 0Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlExile all permanents opponents controlInfinite blinkingInfinite ETBInfinite LTBDestroy all permanents with mana value 0 upon enteringMass Land Denial
Infinite ETBInfinite LTB
Win the game
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
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