COMMANDER · DECK
2016-11-03
DECK $
$94.30
MYTHIC
0
RARE
21
UNCOMMON
30
COMMON
49
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
15 cardsInstant
11 cardsLand
10 cardsMONEY CARDS·14 CARDS·$53.13
Sign in to save your threshold.
Creature
4 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Near-Death Experience + Wall of Blood: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Near-Death Experience + Wall of Blood — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
45 cards not in the pool
NOT IN THE POOL · 45
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Swamp15
Plains13
Gate1
Creature15
Human5
Cleric3
Phyrexian2
Thrull2
Wizard2
Angel1
Demon1
Elk1
Horror1
Insect1
Rebel1
Skeleton1
Spirit1
Wall1
Party5
Sorcery15
Artifact13
Elk1
Insect1
Phyrexian1
Enchantment13
Aura3
Cleric1
Human1
Instant11
Legends1
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Near-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Comments · 0
No comments yet.