MetaMox
COMMANDER · DECK

Lol Life Switch

Bracket 2 · Core
2016-11-03
Selenia, Dark Angel
DECK $
$94.30
MYTHIC
0
RARE
21
UNCOMMON
30
COMMON
49
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

14 cards

Enchantment

12 cards

Artifact

11 cards

Sorcery

15 cards

Instant

11 cards

Land

10 cards
MONEY CARDS·14 CARDS·$53.13
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BRACKETCOMMANDER BRACKETS
Bracket 2 · Core
  • Near-Death Experience + Wall of Blood: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
45 cards not in the pool
NOT IN THE POOL · 45
NAMECOSTTYPEPRICE
CURVE
10711621339410576+
COLOR
W: 28.5 pipsB: 57.5 pipsC: 123 pips
TYPES
Land36
Nonbasic8
Basic28
Swamp15
Plains13
Gate1
Creature15
Human5
Cleric3
Phyrexian2
Thrull2
Wizard2
Angel1
Demon1
Elk1
Horror1
Insect1
Rebel1
Skeleton1
Spirit1
Wall1
Party5
Sorcery15
Artifact13
Elk1
Insect1
Phyrexian1
Enchantment13
Aura3
Cleric1
Human1
Instant11
Legends1
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Group
Color
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