COMMANDER · DECK
Queen Marchesa
Bracket 3 · Upgraded2018-01-27
112 CARDS (LIMIT 100)
DECK $
$791.04
MYTHIC
6
RARE
48
UNCOMMON
32
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN111 CARDS
Creature
20 cardsEnchantment
14 cardsArtifact
13 cardsSorcery
9 cardsInstant
19 cardsLand
27 cardsMONEY CARDS·28 CARDS·$607.91
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Creature
6 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
2 cardsInstant
2 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Solemnity + Phyrexian Unlife: locks the table
- Delaying Shield + Solemnity: locks the table
- Delaying Shield + Phyrexian Unlife: locks the table
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Delaying Shield + Phyrexian Unlife — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 44 cards not in the pool
BANNED · 1
NOT IN THE POOL · 44
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Plains5
Swamp5
Mountain4
Creature21
Human7
Soldier3
Vampire3
Assassin2
Cleric2
Demon2
Warrior2
Wizard2
Advisor1
Aetherborn1
Berserker1
Bird1
Dog1
Elephant1
Giant1
Goblin1
Hippogriff1
Knight1
Ogre1
Orc1
Shaman1
Spellshaper1
Zombie1
Outlaws2
Party6
Instant19
Enchantment14
Aura2
Artifact13
Equipment2
Sorcery9
Legends8
Historic21
LAND PROBABILITY
36 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.1%
TURN 549.0%
TURN 671.6%
TURN 785.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game at the beginning of your next upkeep
Bracket 3 · locks the tableYou are unable to lose the game due to damage or lifelossLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Win the game
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