COMMANDER · DECK
Zedruu The Great Enchantress
Bracket 4 · Optimized2014-08-07
115 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,320.60
MYTHIC
9
RARE
63
UNCOMMON
24
COMMON
20
MAIN115 CARDS
Planeswalker
4 cardsCreature
9 cardsEnchantment
39 cardsArtifact
15 cardsSorcery
5 cardsInstant
6 cardsLand
23 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·62 CARDS·$1,043.21
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Planeswalker
2 cardsCreature
6 cardsEnchantment
29 cardsArtifact
6 cardsSorcery
4 cardsInstant
6 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Opalescence + Parallax Wave + Enchanted Evening: mass land denial
- Enchanted Evening + Opalescence: mass land denial
- Second Chance + Starfield of Nyx + Paradox Haze: infinite extra turns
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Opalescence + Parallax Wave + Enchanted Evening — Bracket 4, mass land denial
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Second Chance + Starfield of Nyx + Paradox Haze — Bracket 4, infinite extra turns
- Possibility Storm + Rule of Law — Bracket 3, locks the table
- Possibility Storm + Arcane Laboratory — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
50 cards not in the pool
NOT IN THE POOL · 50
CURVE
COLOR
TYPES
Enchantment40
Aura4
Eldrazi1
God1
Land37
Nonbasic20
Basic17
Plains11
Island9
Mountain4
Artifact16
Book2
Horse1
Creature9
Elemental2
Human2
Incarnation2
Cleric1
Drake1
God1
Horse1
Rogue1
Vedalken1
Wall1
Wizard1
Outlaws1
Party3
Instant6
Sorcery5
Planeswalker4
Chandra1
Dack1
Jace1
Venser1
Legends7
Historic22
LAND PROBABILITY
37 LANDS · 115 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.5%
TURN 549.5%
TURN 672.0%
TURN 786.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite magecraft triggers
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Infinite creature tokensInfinite ETBInfinite magecraft triggersInfinite storm count
Bracket 4 · mass land denialDestroy all landsDestroy all permanents with mana value 0Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlExile all permanents opponents controlInfinite blinkingInfinite ETBInfinite LTBDestroy all permanents with mana value 0 upon enteringMass Land Denial
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 4 · infinite extra turnsInfinite turnsLock
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