Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Illustrated by Yoni Skolnik
This printing has the following treatments: playtest
Set | USD | |
|
Mystery Booster Playtest Cards 2021 (cmb2 86) | $0.23 |
|
Mystery Booster Playtest Cards 2019 (cmb1 86) | $0.97 |