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Kess, Dissident Mage
LEGENDARY CREATURE — HUMAN WIZARD

Kess, Dissident Mage

Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
CMC
4
Set
NCC
Rarity
mythic
Price
$3.68
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftMBC#1948/2347
StandardNOT LEGAL
ModernLEGAL
TAGS · 1
Evasive
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Comments & Rulings · 7
  • W
    Wizards of the Coast · official ruling
    If a spell cast this way is put into another zone after it resolves (perhaps because it had buyback), it's considered a new object. If that card later moves to your graveyard, it won't be exiled.
  • W
    Wizards of the Coast · official ruling
    If a sorcery card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
  • W
    Wizards of the Coast · official ruling
    If you cast one instant or sorcery card from your graveyard and then have a new Kess come under your control in the same turn, you may cast another instant or sorcery card from your graveyard that turn.
  • W
    Wizards of the Coast · official ruling
    You must pay the costs to cast that card. If it has an alternative cost, you may cast it for that cost instead.
  • W
    Wizards of the Coast · official ruling
    Once you begin to cast the card, losing control of Kess won't affect the spell. You can finish casting it as normal and it will be exiled if it would be put into your graveyard.
  • W
    Wizards of the Coast · official ruling
    You must follow the normal timing permissions and restrictions of the card you cast from your graveyard.
  • W
    Wizards of the Coast · official ruling
    If you cast a card from your graveyard using another permission (such as that of flashback), Kess's effect doesn't apply. You can cast another instant or sorcery card from your graveyard.

Combos with Kess, Dissident Mage

8 COMBOS
  • Target opponent loses the game at the beginning of their next end step
ALSO NEEDS
You have not cast a spell using Kess's ability this turn.
You have not copied a spell using The Twelfth Doctor this turn.
  • Infinite turns
  • Lock
ALSO NEEDS
You have not cast a spell using Kess's ability this turn if Rise of the Eldrazi is in your graveyard.
  • Infinite turns
  • Lock
ALSO NEEDS
You control at least three Islands.

Kess, Dissident Mage as Commander

Commander · 3,538 decks

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