Creature — Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
Power / Toughness: 3 / 4
Illustrated by Brent Hollowell
This printing has the following treatments: alchemy
Set | USD | |
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Alchemy Horizons: Baldur's Gate (hbg 41) | -- |