Enchantment — Saga
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
This printing has the following treatments: enchantment, universesbeyond
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Marvel Super Heroes (msh 197) | -- |
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Marvel Super Heroes (msh 304) | -- |