metamox
All of History, All at Once
SORCERY

All of History, All at Once

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
CMC
4
Set
WHO
Rarity
rare
Price
$0.39
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
REMINDER TEXT · 2
  • WOTC Official Reminder Textofficial rules
    Storm — When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.
  • WOTC Official Reminder Textofficial rules
    Time travel — For each suspended card you own and each permanent you control with a time counter, you may add or remove a time counter.
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  • WWizards of the Coast2023-10-13
    Official Ruling
    The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
  • WWizards of the Coast2023-10-13
    Official Ruling
    A copy of a spell can be countered like any other spell, but each copy must be countered individually. Countering a spell with storm won't affect the copies.
  • WWizards of the Coast2023-10-13
    Official Ruling
    The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
  • WWizards of the Coast2023-10-13
    Official Ruling
    Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
  • WWizards of the Coast2023-10-13
    Official Ruling
    Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
  • WWizards of the Coast2023-10-13
    Official Ruling
    To time travel, look at each permanent you control with a time counter on it and each suspended card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.

Rulings via Scryfall

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