ENCHANTMENT — CLASS
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
FORMATS
TAGS · 6
Loading recent decks…
Comments & Rulings · 10
- Wizards of the Coast2024-07-26 · official rulingEach Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- Wizards of the Coast2024-07-26 · official rulingGaining a level is a normal activated ability. It uses the stack and can be responded to.
- Wizards of the Coast2024-07-26 · official rulingYou can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
- Wizards of the Coast2024-07-26 · official rulingTo determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
- Wizards of the Coast2024-07-26 · official rulingEach Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- Wizards of the Coast2024-07-26 · official rulingIf another effect modifies how much damage a source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, the effect of Artist's Talent's last ability no longer applies.
- Wizards of the Coast2024-07-26 · official rulingThere's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- Wizards of the Coast2024-07-26 · official rulingThe cost reduction applies only to generic mana in the total cost of noncreature spells you cast.
- Wizards of the Coast2024-07-26 · official rulingGaining a level won't remove abilities that a Class had at a previous level.
- Wizards of the Coast2024-07-26 · official rulingThe additional 2 damage is dealt by the same source as the original source of damage. The damage isn't dealt by Artist's Talent unless Artist's Talent is somehow the original source of that damage.
Combos with Artist's Talent
44 COMBOS- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Near-infinitely large creature until end of turn
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
ALSO NEEDS
Artist's Talent is at least level 2.
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Infinite storm count
- Return all permanents opponents control to their owner's hand
- Infinite LTB
- Infinite ETB
- Mass Land Denial
ALSO NEEDS
Artist's Talent is at least level 2.
You have an artifact card in hand that can be cast for due to Artist's Talent.
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
- Destroy all permanents opponents control on each of your turns
- Lock
- Mass Land Denial
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count