CREATURE — MERFOLK WIZARD MUTANT
Benthic Biomancer
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2019-01-25Official RulingYou can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- WWizards of the Coast2019-01-25Official RulingAn ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
- WWizards of the Coast2019-01-25Official RulingYou draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
- WWizards of the Coast2019-01-25Official RulingIf a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Rulings via Scryfall
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