LEGENDARY CREATURE — GOBLIN PIRATE
Breeches, Brazen Plunderer
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesMenace — This creature can't be blocked except by two or more creatures.
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- WWizards of the Coast2020-11-10Official RulingYou'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
- WWizards of the Coast2020-11-10Official RulingBoth commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
- WWizards of the Coast2020-11-10Official RulingYou can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
- WWizards of the Coast2020-11-10Official RulingIf something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
- WWizards of the Coast2020-11-10Official RulingAn effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
- WWizards of the Coast2020-11-10Official RulingIf you don't play one of the exiled cards, it remains exiled. It won't be available to be played on future turns.
- WWizards of the Coast2020-11-10Official RulingIn a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Breeches's brazen thievery are exiled.
- WWizards of the Coast2020-11-10Official RulingYou must follow the normal timing permissions and restrictions for each exiled card. If one is a land, you can't play it unless you have land plays available.
- WWizards of the Coast2020-11-10Official RulingOnce the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
- WWizards of the Coast2020-11-10Official RulingYou'll exile a card from each opponent who was dealt damage, not from all of your opponents.
- WWizards of the Coast2020-11-10Official RulingTo have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
- WWizards of the Coast2020-11-10Official RulingIf your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
Rulings via Scryfall
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