metamox
Celebr-8000
PRINTINGS · 2
ARTIFACT CREATURE — CLOWN ROBOT

Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible
CMC
5
Set
UNF
Rarity
rare
Price
—
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
REMINDER TEXT · 4
  • WOTC Official Reminder Textofficial rules
    Lifelink — Damage dealt by this creature also causes you to gain that much life.
  • WOTC Official Reminder Textofficial rules
    Indestructible — Effects that say "destroy" don't destroy this permanent. A creature with indestructible can't be destroyed by damage.
  • WOTC Official Reminder Textofficial rules
    Vigilance — Attacking doesn't cause this creature to tap.
  • WOTC Official Reminder Textofficial rules
    Menace — This creature can't be blocked except by two or more creatures.
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  • WWizards of the Coast2022-10-07
    Official Ruling
    If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • WWizards of the Coast2022-10-07
    Official Ruling
    If you roll a result higher than 6 because of modifications to the results, Celebr-8000 won't gain any ability from that roll. If you roll doubles of such a number, it will still gain double strike until end of turn.
  • WWizards of the Coast2022-10-07
    Official Ruling
    If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • WWizards of the Coast2022-10-07
    Official Ruling
    Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • WWizards of the Coast2022-10-07
    Official Ruling
    Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • WWizards of the Coast2022-10-07
    Official Ruling
    Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • WWizards of the Coast2022-10-07
    Official Ruling
    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

Rulings via Scryfall

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