metamox
Charred Graverobber
PRINTINGS · 2
CREATURE — SKELETON MERCENARY

Charred Graverobber

When this creature enters, return target outlaw card from your graveyard to your hand. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
CMC
3
Set
OTC
Rarity
rare
Price
$0.28
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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  • WWizards of the Coast2024-04-12
    Official Ruling
    A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.
  • WWizards of the Coast2024-04-12
    Official Ruling
    Escape's permission doesn't change when you may cast the spell from your graveyard.
  • WWizards of the Coast2024-04-12
    Official Ruling
    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • WWizards of the Coast2024-04-12
    Official Ruling
    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • WWizards of the Coast2024-04-12
    Official Ruling
    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • WWizards of the Coast2024-04-12
    Official Ruling
    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • WWizards of the Coast2024-04-12
    Official Ruling
    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • WWizards of the Coast2024-04-12
    Official Ruling
    Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.
  • WWizards of the Coast2024-04-12
    Official Ruling
    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • WWizards of the Coast2024-04-12
    Official Ruling
    If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

Rulings via Scryfall

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