metamox
Coram, the Undertaker
LEGENDARY CREATURE — HUMAN WARRIOR

Coram, the Undertaker

Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
CMC
4
Set
M3C
Rarity
mythic
Price
—
FORMATS
CommanderSTAPLE 0.1%
Brawl (Historic)STAPLE 0.1%
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
Loading recent decks…
  • WWizards of the Coast2024-06-07
    Official Ruling
    If you play a land or cast a spell from a graveyard using another permission, it won't stop you from using Coram's permission to do the same thing later in the turn, provided you haven't already done so.
  • WWizards of the Coast2024-06-07
    Official Ruling
    You pay all costs and follow all timing rules for lands played and spells cast this way.
  • WWizards of the Coast2024-06-07
    Official Ruling
    The value of X will change as the greatest power among creature cards in all graveyards changes.
  • WWizards of the Coast2024-06-07
    Official Ruling
    If it's your turn, you control Coram, and another player has permission to play a card in a graveyard that was put there from a library this turn (perhaps because it's an instant card they own that has flashback), whoever gets priority sooner will have the first chance to play that card. In most cases, this will be you, since the active player receives priority after a spell or ability resolves.
  • WWizards of the Coast2024-06-07
    Official Ruling
    Coram's first ability applies only while it is on the battlefield. In all other zones, its power is 0.
  • WWizards of the Coast2024-06-07
    Official Ruling
    If you play a land, cast a spell, or both using the permission granted by Coram's last ability and then have a new Coram come under your control in the same turn, you can still play a land, cast a spell, or both using the new Coram's permission.
  • WWizards of the Coast2024-06-07
    Official Ruling
    Once you begin to cast a spell this way, losing control of Coram won't affect it. You can finish casting it as normal.

Rulings via Scryfall

COMMENTS · 0
No comments yet.