ARTIFACT — FORTIFICATION
Darksteel Garrison
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2007-05-01Official RulingThe triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
- WWizards of the Coast2007-05-01Official RulingThe second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
- WWizards of the Coast2007-05-01Official RulingFortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
- WWizards of the Coast2007-05-01Official RulingIf Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
Rulings via Scryfall
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