ENCHANTMENT
Doom Foretold
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
Loading recent decks…
- WWizards of the Coast2019-10-04Official RulingIf Doom Foretold leaves the battlefield or changes control while its ability is on the stack, its effect still happens. You just won't be able to sacrifice it if instructed to do so.
- WWizards of the Coast2019-10-04Official RulingIf the player can sacrifice a nonland, nontoken permanent, that player must do so. They can't choose to rush toward their doom.
- WWizards of the Coast2019-10-04Official RulingDuring your upkeep, you can sacrifice Doom Foretold for its own ability.
- WWizards of the Coast2019-10-04Official RulingIf the player is unable to sacrifice a permanent and is unable to discard a card, they still lose 2 life, and the rest of Doom Foretold's effects happen.
- WWizards of the Coast2019-10-04Official RulingIn a Two-Headed Giant game, Doom Foretold's ability triggers twice during a team's upkeep. In any order you'd like, each of those players has to sacrifice a permanent. The full consequences happen if that player can't, even if you sacrifice Doom Foretold as the first triggered ability is resolving.
Rulings via Scryfall
COMMENTS · 0
No comments yet.