CREATURE — PLANT HYDRA
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2017-11-17Official RulingA nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
- WWizards of the Coast2017-11-17Official RulingIf you have fewer than X cards in your library, you reveal all of them.
- WWizards of the Coast2017-11-17Official RulingIf you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
- WWizards of the Coast2017-11-17Official RulingGenesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
- WWizards of the Coast2017-11-17Official RulingIf "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
- WWizards of the Coast2017-11-17Official RulingIf a card in a player's library has in its mana cost, X is considered to be 0.
Rulings via Scryfall
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