metamox
In the Trenches
ENCHANTMENT

In the Trenches

Creatures you control get +1/+1. : Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
CMC
3
Set
PBRO
Rarity
mythic
Price
$0.71
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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  • WWizards of the Coast2022-10-14
    Official Ruling
    If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • WWizards of the Coast2022-10-14
    Official Ruling
    In a multiplayer game, if the owner of In the Trenches leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • WWizards of the Coast2022-10-14
    Official Ruling
    The activated ability can only be activated once per game. If the ability is countered or otherwise fails to resolve after being activated, it can't be activated again.
  • WWizards of the Coast2022-10-14
    Official Ruling
    If In the Trenches leaves the battlefield and later returns to the battlefield, it is a new object on the battlefield with no memory of the last time it was there. Its ability may be activated, even if it was activated a previous time it was on the battlefield.
  • WWizards of the Coast2022-10-14
    Official Ruling
    If In the Trenches leaves the battlefield before its activated ability resolves, the target permanent won't be exiled.
  • WWizards of the Coast2022-10-14
    Official Ruling
    The activated ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after In the Trenches leaves the battlefield.
  • WWizards of the Coast2022-10-14
    Official Ruling
    Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

Rulings via Scryfall

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