SORCERY
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
FORMATS
CommanderSTAPLE 6.5%
Brawl (Historic)STAPLE 7.0%
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
Loading recent decks…
- WWizards of the Coast2026-03-20Official RulingOnce you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
- WWizards of the Coast2026-03-20Official RulingOnce you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
- WWizards of the Coast2026-03-20Official RulingYou pay all costs and follow all timing rules for cards played with the permission from the last mode of Jeska's Will. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
- WWizards of the Coast2026-03-20Official RulingAny of the exiled cards you don't play will remain exiled.
- WWizards of the Coast2026-03-20Official RulingThere's no extra bonus if you control more than one commander.
- WWizards of the Coast2026-03-20Official RulingEven though the card is named after a specific character, controlling any commander will satisfy its condition.
- WWizards of the Coast2026-03-20Official RulingThe commander you control doesn't have to be your commander.
- WWizards of the Coast2026-03-20Official RulingUse the number of cards in the target opponent's hand as Jeska's Will resolves to determine how much to add.
Rulings via Scryfall
COMMENTS · 0
No comments yet.