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Kaya, Spirits' Justice
LEGENDARY PLANESWALKER — KAYA

Kaya, Spirits' Justice

Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. +2: Surveil 2, then exile a card from a graveyard. +1: Create a 1/1 white and black Spirit creature token with flying. −2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
CMC
4
Set
MKM
Rarity
mythic
Price
$0.47
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
  • WOTC Official Reminder Textofficial rules
    Surveil — Look at the top N cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order.
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  • WWizards of the Coast2024-02-02
    Official Ruling
    If a creature card that was exiled is no longer in exile when Kaya, Spirits' Justice's first ability resolves (perhaps because of Pull from Eternity or a similar effect), you can't choose that creature card with that ability.
  • WWizards of the Coast2024-02-02
    Official Ruling
    You choose all targets for Kaya, Spirits' Justice's last ability.
  • WWizards of the Coast2024-02-02
    Official Ruling
    The target token copies the printed values of the card in exile, with the noted exception. It doesn't matter if that card was a copy of something else when it was on the battlefield.

Rulings via Scryfall

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