metamox
Lieutenants of the Guard
PRINTINGS · 2
CREATURE — HUMAN SOLDIER

Lieutenants of the Guard

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
CMC
5
Set
PLST
Rarity
common
Price
$0.13
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftMBC#178/2347
StandardNOT LEGAL
ModernNOT LEGAL
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Comments & Rulings · 7
  • W
    Wizards of the Coast · official ruling
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  • W
    Wizards of the Coast · official ruling
    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • W
    Wizards of the Coast · official ruling
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • W
    Wizards of the Coast · official ruling
    You must vote for one of the available options. You can’t abstain.
  • W
    Wizards of the Coast · official ruling
    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • W
    Wizards of the Coast · official ruling
    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
  • W
    Wizards of the Coast · official ruling
    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.