ENCHANTMENT
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2024-07-26Official RulingLunar Convocation’s first ability cares whether you gained life this turn, not how your life total changed. For example, if you gained 2 life and lost 1 life in the same turn, you still lost life. You also still gained life, which is relevant for Lunar Convocation’s second ability.
- WWizards of the Coast2024-07-26Official RulingIf you haven’t gained life during the turn when your end step begins, Lunar Convocation’s first ability won’t trigger at all. Gaining life during your end step won’t cause the ability to trigger.
- WWizards of the Coast2024-07-26Official RulingSimilarly, if you haven’t both gained and lost life during the turn when your end step begins, Lunar Convocation’s second ability won’t trigger at all. Gaining and/or losing life during your end step won’t cause the ability to trigger.
Rulings via Scryfall
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