metamox
Magebane Armor
ARTIFACT — EQUIPMENT

Magebane Armor

Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
CMC
3
Set
M10
Rarity
rare
Price
$0.95
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
REMINDER TEXT · 1
  • WOTC Official Reminder Textofficial rules
    Equip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
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  • WWizards of the Coast2009-10-01
    Official Ruling
    Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).
  • WWizards of the Coast2009-10-01
    Official Ruling
    Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.
  • WWizards of the Coast2009-10-01
    Official Ruling
    Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.

Rulings via Scryfall

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