ARTIFACT — EQUIPMENT
Mantle of Tides
Equipped creature gets +1/+2.
Whenever you draw your second card each turn, attach this Equipment to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesEquip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
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- WWizards of the Coast2019-10-04Official RulingIf an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you've drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.
- WWizards of the Coast2019-10-04Official RulingThe triggered ability can trigger only once each turn. It doesn't matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn.
- WWizards of the Coast2019-10-04Official RulingIf the target creature is an illegal target by the time Mantle of Tides's triggered ability tries to resolve, the ability won't resolve. Mantle of Tides remains attached to what it was attached to or remains unattached if it wasn't attached.
- WWizards of the Coast2019-10-04Official RulingThe triggered ability of Mantle of Tides can target the creature it's already attached to.
- WWizards of the Coast2019-10-04Official RulingIf a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.
Rulings via Scryfall
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