metamox
New Prahv Guildmage
CREATURE — HUMAN WIZARD

New Prahv Guildmage

: Target creature gains flying until end of turn. : Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
CMC
2
Set
RTR
Rarity
uncommon
Price
$0.07
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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  • WWizards of the Coast2013-04-15
    Official Ruling
    If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
  • WWizards of the Coast2013-04-15
    Official Ruling
    When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
  • WWizards of the Coast2013-04-15
    Official Ruling
    If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
  • WWizards of the Coast2013-04-15
    Official Ruling
    The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • WWizards of the Coast2013-04-15
    Official Ruling
    Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • WWizards of the Coast2013-04-15
    Official Ruling
    If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

Rulings via Scryfall

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