INSTANT
Nexus Mentality
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2026-03-20Official RulingOnce you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
- WWizards of the Coast2026-03-20Official RulingTo move a counter from one permanent to another, the counter is removed from the first permanent and put onto the second. Any abilities that care about a counter being removed from or placed on a permanent will apply.
- WWizards of the Coast2026-03-20Official RulingOnce you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
- WWizards of the Coast2026-03-20Official RulingThe commander you control doesn't have to be your commander.
- WWizards of the Coast2026-03-20Official RulingThere's no extra bonus if you control more than one commander.
Rulings via Scryfall
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