ENCHANTMENT
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesHexproof — This permanent can't be the target of spells or abilities your opponents control.
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- WWizards of the Coast2020-06-23Official RulingIf more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes.
- WWizards of the Coast2020-06-23Official RulingOnce the first triggered ability is on the stack, it won't trigger again, even if more damage is prevented and more incarnation counters are put onto it.
- WWizards of the Coast2020-06-23Official RulingIf you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it.
- WWizards of the Coast2020-06-23Official RulingThe last ability of Nine Lives triggers no matter how it leaves the battlefield.
- WWizards of the Coast2020-06-23Official RulingIf damage that a source would deal to you can't be prevented, you still put an incarnation counter on Nine Lives.
Rulings via Scryfall
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