SORCERY
Peace Talks
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2004-10-04Official RulingCan be cast after your attack.
- WWizards of the Coast2004-10-04Official RulingIt affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.
- WWizards of the Coast2006-02-01Official RulingDoesn’t skip the Combat Phase, just renders creatures unable to attack.
- WWizards of the Coast2016-06-08Official RulingActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Rulings via Scryfall
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