ARTIFACT — VEHICLE
Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesCrew — Tap any number of creatures you control with total power N or greater: This Vehicle becomes an artifact creature until end of turn.
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- WWizards of the Coast2025-10-02Official RulingThe token will have Phoenix Fleet Airship's abilities. It will also be able to create copies of itself on future turns.
- WWizards of the Coast2025-10-02Official RulingIf Phoenix Fleet Airship leaves the battlefield before its triggered ability resolves, the token will still enter as a copy of Phoenix Fleet Airship, using its copiable values from when it was last on the battlefield.
- WWizards of the Coast2025-10-02Official RulingThe token won't copy counters or damage marked on Phoenix Fleet Airship, nor will it copy other effects that have changed Phoenix Fleet Airship's power, toughness, types, color, and so on. Normally, this means the token will simply be a Phoenix Fleet Airship, but if any copy effects have affected that Phoenix Fleet Airship, they're taken into account.
Rulings via Scryfall
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