SORCERY
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
Loading recent decks…
- WWizards of the Coast2014-05-29Official RulingYou must vote for one of the available options. You can't abstain.
- WWizards of the Coast2014-05-29Official RulingPlayers can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
- WWizards of the Coast2014-05-29Official RulingNo player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- WWizards of the Coast2014-05-29Official RulingBecause the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- WWizards of the Coast2014-05-29Official RulingThe phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
Rulings via Scryfall
COMMENTS · 0
No comments yet.