SORCERY
Savage Punch
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesFight — Each of those creatures deals damage equal to its power to the other.
Loading recent decks…
- WWizards of the Coast2014-09-20Official RulingIf either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
- WWizards of the Coast2014-09-20Official RulingFerocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
- WWizards of the Coast2014-09-20Official RulingAssuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
- WWizards of the Coast2014-09-20Official RulingSome ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
- WWizards of the Coast2014-09-20Official RulingYou can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
Rulings via Scryfall
COMMENTS · 0
No comments yet.