ENCHANTMENT — AURA
Saving Grace
Flash
Enchant creature you control
When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesFlash — You may cast this spell any time you could cast an instant.
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- WWizards of the Coast2017-07-14Official RulingSaving Grace's ability has no effect on damage already dealt earlier in the turn.
- WWizards of the Coast2017-07-14Official RulingMore damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).
- WWizards of the Coast2017-07-14Official RulingIf Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.
- WWizards of the Coast2017-07-14Official RulingSaving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.
- WWizards of the Coast2017-07-14Official RulingIf you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.
Rulings via Scryfall
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