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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
LEGENDARY CREATURE — HUMAN WEREWOLF // LEGENDARY CREATURE — WEREWOLF

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound // Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound
CMC
3
Set
MID
Rarity
rare
Price
$0.94
FORMATS
CommanderSTAPLE 0.1%
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 2
  • WOTC Official Reminder Textofficial rules
    Daybound — If a player casts no spells during their own turn, it becomes night next turn.
  • WOTC Official Reminder Textofficial rules
    Nightbound — If a player casts at least two spells during their own turn, it becomes day next turn.
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  • WWizards of the Coast2021-09-24
    Official Ruling
    If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
  • WWizards of the Coast2021-09-24
    Official Ruling
    Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • WWizards of the Coast2021-09-24
    Official Ruling
    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • WWizards of the Coast2021-09-24
    Official Ruling
    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • WWizards of the Coast2021-09-24
    Official Ruling
    If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.
  • WWizards of the Coast2021-09-24
    Official Ruling
    The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.
  • WWizards of the Coast2021-09-24
    Official Ruling
    If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • WWizards of the Coast2021-09-24
    Official Ruling
    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • WWizards of the Coast2021-09-24
    Official Ruling
    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
  • WWizards of the Coast2021-09-24
    Official Ruling
    The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.
  • WWizards of the Coast2021-09-24
    Official Ruling
    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • WWizards of the Coast2021-09-24
    Official Ruling
    Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Rulings via Scryfall

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