metamox
Umori, the Collector
LEGENDARY CREATURE — OOZE

Umori, the Collector

Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost less to cast.
CMC
4
Set
PIKO
Rarity
rare
Price
—
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
  • WOTC Official Reminder Textofficial rules
    Companion — If your starting deck meets this condition, you may begin the game with this card outside your starting hand.
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  • WWizards of the Coast2020-04-17
    Official Ruling
    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
  • WWizards of the Coast2020-04-17
    Official Ruling
    To satisfy Umori's companion requirement, there must be one card type that each nonland card in your starting deck has. For example, if every nonland card is an artifact creature, enchantment creature, or creature, it is satisfied; but if you have an artifact creature, an artifact, and a creature, it is not satisfied.
  • WWizards of the Coast2020-04-17
    Official Ruling
    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
  • WWizards of the Coast2020-04-17
    Official Ruling
    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Land cards in your deck may have any number of additional types that may be shared with other cards or not.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Effects that reduce the generic mana cost of a spell (such as that of Umori) can't reduce that spell's colored mana requirements.
  • WWizards of the Coast2020-04-17
    Official Ruling
    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
  • WWizards of the Coast2020-04-17
    Official Ruling
    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Paying to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Artifact, creature, enchantment, instant, planeswalker, and sorcery are card types. Supertypes (such as legendary) and subtypes (such as Ooze) are not.
  • WWizards of the Coast2020-04-17
    Official Ruling
    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
  • WWizards of the Coast2020-04-17
    Official Ruling
    If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • WWizards of the Coast2020-06-01
    Official Ruling
    Paying to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • WWizards of the Coast2020-06-01
    Official Ruling
    If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

Rulings via Scryfall

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