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CEDH · DECK

Marneus Calgar

@Craig Reynolds Griffin Iii · #17-32 · Lotus Series I – powered by ka0s · 2023-11-25
Marneus Calgar
BANNED: 2 CARDS
DECK $
$5,019.10
MYTHIC
22
RARE
61
UNCOMMON
11
COMMON
5
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

18 cards

Enchantment

6 cards

Artifact

17 cards

Sorcery

7 cards

Instant

23 cards

Land

28 cards
MONEY CARDS·92 CARDS·$4,012.54
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Creature

17 cards

Enchantment

5 cards

Artifact

15 cards

Sorcery

7 cards

Instant

22 cards

Land

26 cards
CURVE
7020125283941516+
COLOR
W: 15 pipsU: 34 pipsB: 22 pipsC: 71 pips
TYPES
Land28
Nonbasic28
Island4
Plains4
Swamp4
Saga1
Urza's1
Instant23
Trap1
Artifact19
Human1
Phyrexian1
Shapeshifter1
Soldier1
Vehicle1
Creature19
Human6
Rogue5
Soldier3
Cleric2
Faerie2
Halfling2
Phyrexian2
Wizard2
Archer1
Astartes1
Dauthi1
Horror1
Illusion1
Kraken1
Merfolk1
Noble1
Orc1
Praetor1
Ranger1
Shapeshifter1
Vampire1
Warrior1
Outlaws5
Party10
Enchantment7
Saga1
Urza's1
Sorcery7
Legends9
Historic26
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Exile your libraryWin the game
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Group
Color
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