CEDH · DECK
Kraum + Tevesh Szat
@William Hudgel · #17-32 · Mox Masters December '23 @ Webcam · 2023-12-09
NO COMMANDERBANNED: 3 CARDS
DECK $
$6,128.77
MYTHIC
17
RARE
61
UNCOMMON
12
COMMON
10
MAIN100 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
3 cardsArtifact
19 cardsSorcery
10 cardsInstant
28 cardsLand
27 cardsMONEY CARDS·94 CARDS·$4,900.32
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Planeswalker
1 cardsCreature
12 cardsEnchantment
3 cardsArtifact
15 cardsSorcery
10 cardsInstant
28 cardsLand
25 cardsCURVE
COLOR
TYPES
Instant28
Land27
Nonbasic27
Island4
Mountain4
Swamp4
Artifact19
Equipment2
Creature12
Horror2
Pirate2
Rogue2
Advisor1
Ape1
Archer1
Beast1
Bird1
Cat1
Dauthi1
Goblin1
Human1
Kraken1
Merfolk1
Monkey1
Orc1
Rebel1
Shapeshifter1
Spirit1
Wizard1
Zombie1
Outlaws4
Party3
Sorcery10
Enchantment3
Planeswalker1
Szat1
Legends9
Historic26
LAND PROBABILITY
27 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.6%
TURN 561.5%
TURN 682.4%
TURN 793.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Exile your libraryWin the game
Win the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering