CEDH · DECK
Vial Smasher + Malcolm
@John Paul Brown · #5-8 · Commander Invitational Qualifier - Land, Go Events @ Good AF Games (Covington, LA) · 2025-12-27
DECK $
$6,283.92
MYTHIC
15
RARE
58
UNCOMMON
17
COMMON
10
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
9 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
15 cardsInstant
29 cardsLand
27 cardsMONEY CARDS·95 CARDS·$5,025.37
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Creature
10 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
15 cardsInstant
28 cardsLand
25 cardsCURVE
COLOR
TYPES
Instant29
Trap1
Land27
Nonbasic27
Island5
Mountain5
Swamp4
Sorcery15
Artifact14
Creature11
Pirate3
Human2
Rogue2
Advisor1
Ape1
Archer1
Berserker1
Dauthi1
Goblin1
Illusion1
Merfolk1
Minotaur1
Monkey1
Orc1
Siren1
Spirit1
Wizard1
Outlaws5
Party3
Enchantment4
Aura1
Legends8
Historic19
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Exile your libraryWin the game
Win the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Infinite self-millNear-infinite storm count