CEDH · DECK
Kraum + Tevesh Szat
@Colin Fanning · #1 · Cedh @ Tacoma Games (Tacoma, Washington ) · 2024-05-19
BANNED: 3 CARDS
DECK $
$6,101.73
MYTHIC
18
RARE
62
UNCOMMON
12
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
9 cardsEnchantment
4 cardsArtifact
20 cardsSorcery
12 cardsInstant
25 cardsLand
28 cardsMONEY CARDS·93 CARDS·$4,878.82
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Planeswalker
1 cardsCreature
10 cardsEnchantment
4 cardsArtifact
17 cardsSorcery
12 cardsInstant
24 cardsLand
25 cardsCURVE
COLOR
TYPES
Land28
Nonbasic28
Island4
Mountain4
Swamp4
Saga1
Urza's1
Instant25
Trap1
Artifact20
Equipment1
Vehicle1
Sorcery12
Creature10
Horror2
Ape1
Archer1
Beast1
Cat1
Faerie1
Goblin1
Human1
Kraken1
Merfolk1
Noble1
Orc1
Pirate1
Rebel1
Rogue1
Shapeshifter1
Spirit1
Wizard1
Zombie1
Outlaws2
Party2
Enchantment5
Saga1
Urza's1
Planeswalker1
Szat1
Legends7
Historic26
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Exile your libraryWin the game
Win the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering