CEDH · DECK
Kenrith, the Returned King
@Joseph Roman · #1 · cEDH 1k @ RipNShip Gaming (Deer Park, NY) · 2024-07-06
BANNED: 3 CARDS
DECK $
$6,632.64
MYTHIC
24
RARE
57
UNCOMMON
12
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
7 cardsInstant
21 cardsBattle
1 cardsLand
28 cardsMONEY CARDS·91 CARDS·$5,303.26
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Creature
21 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
5 cardsInstant
21 cardsBattle
1 cardsLand
26 cardsCURVE
COLOR
TYPES
Land28
Nonbasic28
Forest4
Island4
Mountain4
Plains4
Swamp4
Creature24
Human8
Shaman3
Elf2
Goblin2
Halfling2
Pirate2
Rogue2
Shapeshifter2
Soldier2
Archer1
Bird1
Citizen1
Cleric1
Dinosaur1
Druid1
Horror1
Illusion1
Kraken1
Monkey1
Mutant1
Noble1
Orc1
Phyrexian1
Ranger1
Rebel1
Siege1
Spirit1
Unicorn1
Warlock1
Outlaws5
Party3
Instant21
Trap1
Artifact16
Human1
Phyrexian1
Shapeshifter1
Soldier1
Sorcery7
Enchantment6
Battle1
Dinosaur1
Siege1
Legends13
Historic27
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering