CEDH · DECK
Wernog, Rider's Chaplain + Bjorna, Nightfall Alchemist
@Jeffrey Chapman · #17-32 · The Fish Bowl - Playing With Power - TopDeck Championship Series @ San Diego (CA) · 2024-03-09
BANNED: 2 CARDS
DECK $
$7,207.26
MYTHIC
21
RARE
60
UNCOMMON
10
COMMON
8
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
15 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
8 cardsInstant
29 cardsLand
27 cardsMONEY CARDS·92 CARDS·$5,763.19
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Creature
15 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
7 cardsInstant
29 cardsLand
24 cardsCURVE
COLOR
TYPES
Instant29
Trap1
Land27
Nonbasic27
Island3
Mountain3
Plains3
Swamp3
Creature17
Human6
Cleric2
Halfling2
Pirate2
Shapeshifter2
Soldier2
Wizard2
Ape1
Archer1
Goblin1
Horror1
Illusion1
Kraken1
Merfolk1
Monkey1
Orc1
Phyrexian1
Ranger1
Rebel1
Rogue1
Spirit1
Outlaws3
Party5
Artifact16
Human1
Phyrexian1
Shapeshifter1
Soldier1
Sorcery8
Enchantment5
Legends11
Historic24
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Exile your libraryWin the game
Win the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering