MetaMox
CEDH · DECK

K'rrik, Son of Yawgmoth

@Dimcho Dzhartov · #5-8 · cEDH Tournament Vol.6 @ Mox Games (Sofia, Bulgaria) · 2025-10-26
K'rrik, Son of Yawgmoth
DECK $
$4,322.62
MYTHIC
19
RARE
29
UNCOMMON
25
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

20 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

21 cards

Instant

15 cards

Land

16 cards
MONEY CARDS·72 CARDS·$3,450.46
Sign in to save your threshold.

Creature

14 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

15 cards

Instant

13 cards

Land

14 cards
CURVE
50171242931043546+
COLOR
B: 89.5 pipsC: 85 pips
TYPES
Land27
Nonbasic15
Basic12
Swamp12
Saga1
Urza's1
Creature21
Human5
Horror3
Zombie3
Bat2
Cleric2
Phyrexian2
Rogue2
Warlock2
Archer1
Dauthi1
Demon1
Dragon1
Dwarf1
Elemental1
Incarnation1
Minion1
Nightmare1
Orc1
Pirate1
Praetor1
Skeleton1
Thrull1
Wizard1
Outlaws5
Party5
Sorcery21
Instant16
Artifact13
Enchantment6
Aura2
Saga1
Urza's1
Legends11
Historic23
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Group
Color
View