metamox
CEDH · DECK

Shorikai CEDH

@WeeGun
NO COMMANDER
DECK $
$5,495.92
MYTHIC
16
RARE
60
UNCOMMON
17
COMMON
8
MAIN100 CARDS

Planeswalker

1 cards

Creature

16 cards

Enchantment

4 cards

Artifact

23 cards

Sorcery

4 cards

Instant

25 cards

Land

27 cards
MAYBE2 CARDS

Artifact

1 cards
NAMECOSTPRICE

Instant

1 cards
NAMECOSTPRICE
MONEY CARDS·95 CARDS·$4,395.71
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Planeswalker

1 cards

Creature

16 cards

Enchantment

4 cards

Artifact

23 cards

Sorcery

2 cards

Instant

23 cards

Land

26 cards
CURVE
5023123283943516+
COLOR
W: 16 pipsU: 48 pipsC: 87 pips
TYPES
Artifact29
Phyrexian2
Vehicle2
Construct1
Equipment1
Horror1
Human1
Shapeshifter1
Soldier1
Land28
Nonbasic26
Basic2
Island3
Plains3
Human1
Saga1
Urza's1
Warlock1
Instant26
Trap1
Creature16
Human6
Artificer2
Cleric2
Horror2
Phyrexian2
Soldier2
Wizard2
Bard1
Beast1
Bird1
Cat1
Construct1
Faerie1
Gnome1
Halfling1
Kraken1
Merfolk1
Ranger1
Rogue1
Shapeshifter1
Warlock1
Outlaws2
Party5
Enchantment5
Saga1
Urza's1
Sorcery5
Planeswalker1
Tezzeret1
Legends10
Historic37
LAND PROBABILITY
27 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.6%
TURN 561.5%
TURN 682.4%
TURN 793.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Group
Color
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